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Animation & Rigging Artist - Maya/Unreal Engine (3-12 yrs) Anywhere in | Animation Rigging Art1

ATech

This listing was posted on hirist.

Animation & Rigging Artist - Maya/Unreal Engine (3-12 yrs) Anywhere in

Location:
Anywhere in India/Multiple Locations
Description:

Role: Animation and Rigging ArtistJob DescriptionRole & responsibilities :- Create high-quality character animations and rigs for use in Unreal Engine 5.- Work closely with the design and development teams to ensure animations meet project requirements and are seamlessly integrated into the game engine.- Develop and maintain character rigs, ensuring they are robust, efficient, and flexible for animators.- Utilize Autodesk Maya for animation and rigging tasks, with optional use of Houdini and Blender.- Implement and optimize Meta Human interactions and animations within Unreal Engine 5.- Collaborate with other team members to troubleshoot and solve animation-related issues.- Stay updated on the latest industry trends and technologies to ensure we are using the most effective tools and techniques.- Create and maintain animation blueprints in Unreal Engine 5 to drive character animations.- Storyboarding: Translating written scripts or story outlines into visual representations, creating a sequence of images or frames to plan the animation- Character Design: Creating and designing characters, including their appearance, movement, and expressions, to fit the animation's narrative and style- Background Art: Designing and creating the background elements or settings that complement the animation's storyline- Animation Techniques: Using various animation techniques, such as traditional hand-drawn animation, digital vector-based animation, or a combination of both- Frame-by-Frame Animation: Creating individual frames to simulate motion, often requiring precision and attention to detail- Digital Tools: Proficiency in animation software and tools like Adobe Animate, Toon Boom Harmony, or similar programs to create and edit animationsRequirements :- Proficiency in Unreal Engine 5 with a strong understanding of its animation and rigging workflows.- Extensive experience with Autodesk Maya for animation and rigging.- Familiarity with Blender for animation tasks.- Experience with Houdini is a plus but not mandatory.- Strong understanding of character animation principles and techniques.- Experience with Meta Human animations and interactions in Unreal Engine.- Ability to create and work with animation blueprints in Unreal Engine 5.- Excellent problem-solving skills and attention to detail.- Strong communication and collaboration skills.- A portfolio showcasing previous animation and rigging work, particularly within Unreal Engine (ref:hirist.tech)
Education/experience:
2 To 5 Years
Company:
Atech
Posted:
June 12 on hirist
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